Extends:
Modifiers:
Source code
SFDecos.SFFlaskf%%
{
bDestroyable=True
Health=5
EffectWhenDestroyed=Class'UnrealShare.splash'
EffectWhenDamaged=Class'UnrealShare.ParticleBurst2'
ChunkType=Class'UnrealShare.Fragment1'
ChunksNumber=10
ChunkScale=0.500000
bCustomChunkSkin=True
ChunkSkin=Texture'SFDecos.Skins.JSFFlaskf1'
bStatic=False
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFFlaskf'
}